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Counter-Strike: Global Offensive started off as an Xbox 360 port of Counter-Strike: Source by Hidden Path Entertainment. Seeing this as an opportunity to expand the franchise, Valve turned it into an entirely new game.
Jess Cliffe confirmed the title “Global Offensive” on the official Steam forums on August 11, 2011, while Valve later confirmed with its official announcement on August 12, 2011.
Counter-Strike: Global Offensive uses the latest version of the Source engine and is not built off of Counter-Strike: Source. After the success of the previous game, Valve wanted the newest game in the franchise to cater to both the casual and competitive community by including a matchmaking system as well as support for dedicated servers.
Valve announced the beta would begin in October, but after receiving feedback from professional players who had been invited to playtest earlier versions of the beta, Valve decided to delay the beta. After addressing the majority of the issues the closed beta started on November 30, 2011 to a pool of around 10,000 select players. After almost a year of the closed beta, Valve opened the beta up starting August 14, 2012 to anyone who had pre-ordered the game.
As of yet, the console versions have not been updated and are extremely different when compared to their Steam counterpart. It is currently unknown whether or not Valve has plans for updating these versions.
Updates to the game after its release can be tracked at Valve’s Product Updates channel. A community grassroots effort to better document, organize, and track the resolutions of existing bugs and issues has been acknowledged by Valve and the unofficial CS:GO Bugs and Issue Tracker is maintained by the 64bitVPS Gaming Community.