ArcheAge Healing

Progressing

Here let’s discuss what it’s likely to decide to try get equalized up and what you need to be concentrating on. My plan finish-game will be a Cleric (Vitalism, Songcraft, Auramancy) for pve content. It provides lots of healing output but it’s fairly mana intensive for the way you listen to it. However really battled to level with this particular build. So I recommend to anybody who would like to level in a fairly decent pace to maybe choose an offensive tree only for progressing, then switch it at 50. I will level like a Hierophant (Vit, Witch, Auramancy) because I’ll be group questing and that i want individuals two trees to become at 50 as quickly as possible in order to obtain the cooldowns they offer. Progressing by having an offensive tree is going to be much much better over time if you wish to maximize rapidly.

Gear

Let’s focus on the apparatus you will have to be looking for. This really all is dependent on which for you to do in the overall game, and just what type of play you’ve. For raw healing output cloth gear will probably be good for you. If you’d like to become a little tankier for pvp possibly, leather and plate don’t provide the same passive bonuses as cloth, but you’ll cash greater protection. So it’s really your decision, but you’ll get the most from putting on cloth gear. For weapons, again it is dependent around the playstyle, if you wish to be a little tankier, a shield and club is going to be what you would like. However, if you would like raw healing energy, you’ll wish to be utilizing a greatclub. Two-handers possess a 5% bonus to healing, but they’re a lot more hard to obtain. Let’s focus on the stats around the gear, you ought to be striving to obtain spirit>intelligence>stamina. At lower levels, spirit will not be providing you with a considerable bonus to healing energy though. So, I recommend until you are receiving nearer to 300 healing energy, that will mostly originate from your weapon, just turn to get intelligence in your gear. Never be worried should you aren’t getting much spirit in early stages. The mana pool is what you certainly wish to be worried about. I’ll go much more thorough about which specific gear you’ll be crafting at another time after i learn a little more.

Build

This is actually the cleric build I’ll be using for PvE content. I seem like I’ve got a large amount of raw healing potential and efficient heals in addition to cooldowns and cc breaks.

Heals

Antithesis- This really is absolutely your bread and butter heal. The cooldown is annoying but fairly short so it’s almost spammable. Quite strong when utilized on a target which has Revival.

Mirror Light- It’s a purge! You are able to remove nasty debuffs out of your buddies or yourself with this particular. Additionally, it offers an awesome healing aficionado for the tank. I would recommend keeping it in your tank whatsoever occasions. Next, it’s a snare for opponents if it ought to be.

Revival- Not really a quite strong HoT alone however it combinations excellent together with your other heals and you may blanket your group to hide common damage.

Mend- Really strong heal, really lengthy cooldown, really costly heal. This can be a mostly inefficient heal to become using, but when you are able to cope with our prime mana cost, it’s very great for healing your group in dungeons when heavy damage appears to become everywhere. Very little AoE heals apart from that one.

Renewal- In the beginning, I hated this heal since it is only an opportunity to proc, also it does not have a healing energy modifier. However I learned to like it for single target healing. I run Renewal, Revival, and Mirror Light around the tank whatsoever occasions also it usually keeps him capped up. Otherwise, just sprinkle some combo’d Antithesis.

Fervent Healing- I figured this heal would play a significantly bigger role within the healing rotation, but it’s really much more of a stress button in order to save a minimal target. Really strong, however it will get costly if all 5 casts are utilized. The cooldown is actually where this skill manages to lose its attract me.

Rhythmic Renewal- Pretty costly for this kind of awful heal. Not buffed by healing energy, however it stays lower for a whole minute.

Ode to Recovery- Really Irrrve never make use of this in combat, it features a inclination to pop your quick recovery passive, so it should be an insect. For the time being avoid utilizing it in combat.

Buffs

Aranzeb’s Boon- Spirit and Intelligence aficionado, couldn’t be much better.

Hummingbird Ditty- I’d an additional point and also the cast time reduction is really pretty at the top of this skill.

Bulwark Ballad- I think about this a aficionado, but pretty much, you need to funnel this ability. It grants or loans lots of physical and miracle defense for your group. I love utilizing it among healing. Mana intensive.

Cooldowns

Alarm Call- It is just like an organization wide purge and immunity for stuns and sleep, really awesome ability

Conversion Shield- Another stress button, it converts miracle damage taken into health that is nice, but additionally removes the cast from Antithesis. Great for convenient healing on the go. I believe you will get two or three instant cast Antithesis off based on for those who have Inspiration to lessen the compact disc.

Meditate- Nearly impossible to find off throughout combat, but may you will need to. It returns a great deal of mana, use it whenever your group is full health insurance and you realize there’s no danger of dying within the next 5-6 seconds.

Protective Wings- Really amazing group cooldown. You need to funnel it which isn’t a large deal, however it enables you to and everybody within 5m Safe from miracle damage. I’ve done lots of healing in Archeage and also the toughest time I have keeping a fish tank up, is thru miracle damage. You’ll love by using this cooldown.

Passives

They are mostly self explanatory.