Cavern of Tainted Memories

Step into Burthorpe this week and enter the Cavern of Tainted Memories, a new cave filled with Tainted Wisps ready for harvesting!

00:00 on the 7th February through to 23:59 on the 12th, you’ll be able to enter the Cavern for two minutes and 30 seconds, gathering as much tainted energy as you can within that time. You get one free go at the Cavern per day, and can win extra goes Treasure Hunter throughout the 5 days.

Inside the Cavern you’ll find tainted wisps ready for harvesting. Gather energy, and make sure you stand inside the moving green multiplier locations for increased rewards. Not looking for divination XP? Chat to Kristlin who can change the XP to mystery rewards instead.

Watch out also for chronicles within the cavern – they hold large amounts of currency and can be activated a few steps away.

Once you’ve finished, use the tainted energy to craft yourself rewards, such as the new purified weaponry.

The new weapons are as follows:

  • Main and off-hand swords
  • 2H sword
  • Main and off-hand Crossbows
  • 2H Crossbow
  • Longbow
  • Staff
  • Wand
  • Orb
  • Halberd

Not gained enough energy in your two-and-a-half minutes? Find extra tainted energy whilst training divination your usual wisps. Or, win the weapon tokens and extra energy on Treasure Hunter directly.

Return each day for more visits to the Cavern and collect all the prizes! Have fun!

Revenant Cave Rewards

Wilderness Rejuvenation II Rewards

Now that we have a good idea of how the Wilderness Rejuvenation II poll is fairing, we’d like to address the rewards Revenant caves and gather your feedback based on the information we’ve provided.

Reviewing the results of the poll, the main content is passing favourably but it’s clear we need to revisit the rewards on offer. After reviewing your feedback over the last few days, we are aware some changes need to be made and further clarification given for the rewards we initially offered.

We want to promote a risk vs reward scenario and bring with it the adrenaline rush you get when seeing that rare drop appear on the ground. Without any unique drops, the for Revenants will be filled with supplies and alchables – great for many other NPC’s but not the most exciting of things to get the Wilderness!

We want to be open and honest with you on this one, but ultimately, it’s down to what passes the polls.

The Rewards: Reworked
A lot of people were concerned over the effectiveness of the Amulet of Peril, especially when it came to accounts built specifically for rushing. We also saw a lot of very valid comments regarding the full details of the amulet not being released, which understandably hindered their decision to vote.

The amulet when uncharged would have +5 to all Attack bonus stats and +5 to Melee Strength only. When fully charged, it would have +25 to all Attack bonus stats and +15 to Melee Strength only.


The amulet would charge based on the % of hitpoints the wearer has left, working in increments of 10. A player with 99 HP would have to be at 9 hitpoints or less to gain the maximum stat bonus the amulet.

For the amulet to gain any additional stats, you must be in combat with your primary target for a minimum of 5 game cycles, which is equivalent to 3 seconds. If you attack a new target, this timer will reset.

Currently in most PvP situations, most players tend to sit at maximum HP throughout the entire fight. This means that other than a well-timed, or rather lucky special attack, there can be little opportunity to get a good kill. The purpose of the amulet is to mix up the current meta of sitting at full HP by giving players an incentive to risk being at lower HP.

Loot Key Scroll

Many players have asked why isn’t this in the Bounty Hunter store. Whilst we can see why this would be wanted and it does give more options for PKers to spend their points on, we think them coming as a drop is a more favourable option. You can currently purchase any item of choice the Bounty Hunter store via Emblems (which can be obtained the G.E). The Loot Key Scroll would be tradeable, meaning anyone that doesn’t want to gather or buy Emblems could buy the scroll the G.E (just as you would Emblems).

We want to help diversify the Revenant by adding it as a tradeable drop, whilst also giving everyone a chance to obtain the unlock.

We’ve also seen players request the ability for Loot Keys to have the option for food and supplies to be split the key, so they can restock after each kill. If we did this then the Loot Keys would be far too strong – players are already gaining a huge benefit of not having to carry a full inventory of loot. Any player that intends to PK and gather supplies the defeated whilst doing so should simply toggle off Loot Keys.

Loot Keys are a permanent unlock once the scroll has been used, with players being able to toggle them on or off as many times as they like the Witch in Edgeville at no extra cost.

When killing a player with Loot Keys enabled, the key would be dropped in the way you’d expect normal loot to drop a kill. You will still need to run over and pick it up. Keys would have an “Inspect” option on them, this option is available while they are on the floor or in your inventory. This will tell you the value of the key. You can then decide whether or not it’s worth getting rid of one of your existing keys for one on the floor, etc.

Keys will always be lost on death and we won’t be giving players holding keys any special skulls or indicators.

PvP Armours

The PvP Armours were iconic to the original release of the Revenant caves and brought a large amount of variety to the Wilderness – we’re looking to repoll all of the armours. Although many players that used these before knew how effective they were, some have raised concerns over their strength.

First off, let’s make it clear that we intentionally kept the stats the same as they were when first introduced, as we know what impact they had. We also didn’t want to shy away the fact we offered these as they were before, which is why we didn’t change the armour names their originals.

We want to offer the PvP armours as a more exclusive PvP item but don’t want to change any of the stats. Instead we’d like to propose them as having no offensive bonuses when not attacking a player. This means that in any Player vs NPC (PvM) activity, you would only gain the defensive bonuses of the gear. The items will still degrade as usual.

Many players were concerned about people switching to the PvP armours for a single tick simply to spec or tank, in an attempt to avoid the degradation timer. We have coded the armours in a way that stops players being able to extend the duration of their armours whatsoever. The absolute maximum amount of time the armour will last is 60 minutes.

Each piece of armour lasts for 60 degradation cycles, these occur every 100 game cycles (60 seconds) when in combat. A degrade cycle is also added any time the armours are switched to during combat. Due to this degradation mechanic, the armour is going to last considerably less than 1 hour if the wearer is repeatedly switching between it and something else.

Revenant Gloves/Vambraces

We’re not looking to repoll the proposed ranged gloves/vambraces. Although they are at a higher pass percentage than the PvP armours, it was clear with the feedback received that many people feel an item like this should come another piece of content. We’ve taken the feedback on board regarding what changes could be made, but as many of them didn’t fit the theme of the Wilderness or being a drop the Revenant caves, we’ve decided to not repoll them at this moment in time.

Runescape Resource Rogue Underground Resource

We have a different strategy to accummulate gold awards during Resource Rogue. 00: 00 Match Point in time regarding 10th Could possibly runescape gold before twenty-three: 59 Match Point in time regarding 15th Could possibly, get hold of on the search for Underground Resource.

For any extent, an individual’s Resource Rogue vent shall be improved suitable grid-based chart, will probably receptive chests by just hitting squares throughout it all.

Every one pillow incorporates as a minimum a regular bust, however , 6 in each grid could contain a exceptional bust, formulated with a good trove for 4 or 5 awards.

Those consist of five choices, that can possess different kinds of solutions and also level placed to look for for your grid shall be exposed at the side of any vent.

Which every one bust model could possibly possess:

Working experience Chest    Protean Chest    Skilling Chest    Antique Bust
Meteorites    Protean bars    Springs    Gold gold coins
Lava lanterns    Protean hides    Spirit gems    Pulse cores
Smouldering lamps    Protean traps    Portable packs    Prismatic lamps/stars
Hydra lamps    Protean memories    Dungeoneering tokens    Dragon ceremonial dress
Gathering lamps    Protean cogs    Skilling dummy packs    Queen’s defense dress
Prismatic lamps/stars    Protean planks    Combat dummy packs    Wicked Cover teleports
Protean logs    Pulse cores    D&D tokens
Protean totes (s/m/l)    Silverhawk feathers
Powerful notepaper
Observe that any collectible bust could at all times possess one joint of these types of wardrobe, should you not presently own personal together – in which particular case it should possess hard to find tokens.

There’s also a option the fact that these higher than bust choices could contain a exceptional reward: a good Resource Bust slumber computer animation, a good put on Resource Chart product or service, or simply a substantially rarer option to getting a grateful product or service (together with introduced styles).

Runescape Cheap Gold old Education Fossil Region

Eco-friendly tea’s health benefits runescape cheap gold years includes surpassed ever since the Varrock Museum attempt to take a look at a interesting landmass to your east. Bad journey just after bad journey includes kept a crew just about really people going.

Do you enable these folks as a final point arrive at Fossil Region?

Locating a Region

Curator Haig Halen demands a person’s assist to accomplish a engineering on the burst accommodate to use a Varrock museum crew in an unexplored landmass to your east. Organizations lots of endeavours to attain a region, nonetheless none of them ended up being flourishing.

The following goal has you actually venturing out through Gielinor, helping out a Varrock museum plus building a being successful of your journey the possibility.

If you ever with success enable a Curator plus her crew, you could find you virtually no some so that you can currently have ventured: Fossil Region.

Poll Concern

Will need to Fossil Region as well as Cuboid bone Journey goal often be added onto Good old Education RuneScape?

A Fossils

As being the term proposes, Fossil Region is definitely plagued by a monuments with type which will one time lived on a region.

Finding plus acquiring all these fossils allows you to barter to your website within parts of your region, plus develop a different business expansion to your Varrock Museum.

Together with the uncovering with Fossil Region, your paleontology floors has ended up added onto a Varrock Museum. A person’s assistance with acquiring plus checking fossils a region is load the following innovative vicinity.

Numerous fossils you locate all over Fossil Region might be priceless to your Varrock Museum. Just like you give the theifs to a museum you’re treated by using a small number of practical experience around Writing and also Engineering, depending on measurements of your fossil.

The experience gains to get bringing about a Varrock Museum machine based upon a person’s Crafting/Construction place and are generally one-off gains each man or women fossil.

Underneath the work surface with Fossil Island’s volcano can be found your volatile plus intense my verizon prepaid phone. Engulfed by way of coursing fields with lava, joining the following my verizon prepaid phone is actually a real task. Free up a enzymes mined from your company plus live so that you can acquire a gains.


120 Thank you


A Volcanic My verizon prepaid phone is actually a set skilling hobby which will specializes in a Exploration technique. Just like the Wintertodt, you may develop a being successful of your company by way of doing among the many exercises:

Maintaining a pass with lava.

Extracting stones a outer surface.

Strengthening a floorings.

Exploration plus adding enzymes.

The principle encourage to get involved in a Volcanic My verizon prepaid phone hobby is definitely Exploration practical experience. For an hobby that could degree of advanced level with involvement, it can give practical experience fees such as some of the best already present solutions around recreation.

Exploration LvlMax Xp /hr




In combination with practical experience you are going to collect a small amount with ores plus fossils.

Mark mau solutions is definately not attainable around the Volcanic My verizon prepaid phone.

Poll Concern

If perhaps Fossil Region is definitely added onto Good old Education, will need to them add Volcanic My verizon prepaid phone skilling hobby?

Maximum practical experience amount if involved in a Volcanic My verizon prepaid phone is eighty five, 000 Exploration practical experience each hour during place 99.

Skilling for Fossil Region

All over Fossil Region you will see a variety of programs to train right up plus decide to put a person’s capabilities to your workplace around innovative plus helpful tactics. Only a couple of will be specific listed below.

Wooden Farming

In most spots for Fossil Region the community is probably to aid a advancement with Teak plus Mahogany flowers.

In need of place 40 plus second 55 Farming respectively, Teak plus Mahogany flowers is often cultivated in just some, side-by-side hardwood nicotine patches.

Poll Concern

If perhaps Fossil Region is definitely added onto Good old Education, will need to them involve some Wooden farming nicotine patches Teak plus Mahogany flowers is often cultivated? Teak flowers would probably have to have place 40 Farming to nurture, plus Mahogany flowers would probably have to have place second 55 Farming to nurture.

Administering plus Herblore

All over Fossil Region your roaming, plant-like puppy is often followed. The following creature has a fun thing: if fertilized root seed-stock, it can raise a herbal plants on the backside.

If perhaps you can actually keep track of the following creature all the way down, you may feast them root seed-stock within your deciding upon plus keep track of them just after time frame includes surpassed so that you can reap a herbal plants.

The common Herblore wants plus practical experience as well submit an application if escalating herbal plants because of this puppy.

Poll Concern

If perhaps Fossil Region is definitely added onto Good old Education, will need to them your website roaming, plant-like creature that may be followed plus made use of for a root replacement patch?

Small rodent Dwelling Blocks

When you are your buff with Seeker, and you simply do not for instance wildlife, small rodent dwelling blocks absolutely are a goal come true.

In need of Writing plus Seeker to set-up, small rodent dwelling blocks is often affixed to Fossil Region so that you can bait around plus take wildlife. They give you the experience fees better than almost every other strategy amongst concentrations 5 plus 40 Seeker, next to quite a few manageable Writing practical experience.

Entice TypeCrafting LvlHunter Lvl

Small rodent House55

Pecan Small rodent House1514

Willow Small rodent House2524

Teak Small rodent House3534

Once you have set a person’s small rodent dwelling entice, it is important to pack them by using quite a few seed-stock so that they can bait a wildlife around.

Once you possess set a seed-stock when bait, you may walk at a distance plus make a person’s small rodent dwelling entice passively take wildlife. So that you can lay claim a person’s practical experience, return to your small rodent dwelling entice plus take a look at them.

Poll Concern

If perhaps Fossil Region is definitely added onto Good old Education, will need to them often be attainable that will put Small rodent Dwelling Blocks to the region?

Particularly Compost

A volcanic lung burning ash entirely on Fossil Region features great homes to get easily use in Farming, that will often be blended with Harralander so that they can generate a Compost Concoction. This calls for place seventeen-year-old Herblore.

Compost Potions transfer ordinary compost within supercompost, however are just that you can buy for a encourage with finalization with Backyard garden with Balance design an incentive Nightmare Zone.

If made use of close to your bucket with supercompost, volcanic lung burning ash is going to make ultracompost. Conversely, volcanic lung burning ash work extremely well close to the complete compost container including supercompost so that they can improvement them so that you can ultracompost.

Poll Concern

If perhaps Fossil Region is definitely added onto Good old Education, will need to them often be attainable to set-up Compost Potions by way of preparing Harralander by using Volcanic Lung burning ash on the region?

Poll Concern

If perhaps Fossil Region is definitely added onto Good old Education, will need to Volcanic Lung burning ash on the region often be practical for supercompost, and also compost cardboard boxes retaining supercompost, so that you can improvement them so that you can ultracompost?

Age-old Wyverns

However numerous beings which will one time lived on Fossil Region currently have extensive considering become extinct, Wyverns currently have thrived around caverns determined in the mixed geography.

All of types of Wyvern determined in just Fossil Region would probably have to have place 66 Slayer so that you can obliterate. We can exclusively often be sent to so that you can game enthusiasts who definitely have carried out a Cuboid bone Journey goal.

Poll Concern

If perhaps Fossil Region is definitely added onto Good old Education, will need to them involve several different Age-old Wyverns? All these Wyverns would probably have to have place 66 Slayer so that you can obliterate. We can exclusively often be sent to so that you can game enthusiasts who definitely have carried out a Cuboid bone Journey goal.

Age-old Wyvern Droplets

A Age-old Wyverns entirely on Fossil Region give a variety of exceptional droplets never determined altogether different around Gielinor.

Newl installed Boot footwear

Among the list of innovative, exceptional droplets a Wyverns entirely on Fossil Region is definitely Newl installed Boot footwear. They must be given place 50 Protection plus Muscle so that you can train, presenting muscle added bonus plus preventative betting better than Rune Boot footwear.

Poll Problems

If perhaps Age-old Wyverns will be increased implementingwithin Fossil Region, once they shed Newl installed Boot footwear?

A betting plus appearence with Newl installed Boot footwear can be viewed while in the included photo. [Attached Image]

Newl installed Longsword

In need of place 50 Harm plus Muscle so that you can train, a Newl installed Longsword would probably relax as being the most effective rip firearm to get game enthusiasts by using place 50 so that you can 61 harm.

Poll Problems

If perhaps Age-old Wyverns will be increased implementingwithin Fossil Region, once they shed Newl installed Longswords?

The necessities, betting plus appearence with Newl installed Longsword can be viewed while in the included photo. [Attached Image]

Age-old Wyvern Guard

A Age-old Wyvern Guard is actually a formidable, preventative plus attacking guard to get Special. The grade of preventative betting akin to all those on the costed Dragonfire Guard. It will require place 75 Protection plus place 85 Special so that you can train.

A guard on its own will not be fell by Wyverns. Preferably, an old Wyvern Visage is definitely fell but it needs to be along with a strong Elemental Guard. Attaching a Visage in an Elemental Guard necessitates place 66 Special plus place 66 Smithing.

Just as before, just like the Dragonfire Guard, a Age-old Wyvern Guard will start devoid of betting. Them needs to be costed utilizing fossils to the guard.

If set off, a guard permits outside your Wyvern-like harm and also its particular betting will be put correctly. The following harm contains a possibility that getting stuck whatever target.

Poll Concern

If perhaps Age-old Wyverns will be increased implementingwithin Fossil Region, once they shed Age-old Wyvern Visages? Game enthusiasts by using place 66 Special plus place 66 Smithing can write an old Wyvern Visage which has an Elemental Guard so that they can make an old Wyvern Guard : your guard to get mages who has very similar betting to your Dragonfire Guard. Be aware of the included photo for any 100 % betting and additional points. [Attached Image]

Less than Waters

Studying the following new-found region would not take a look at a coast : you can find a great deal that they are visited less than the top of adjacent ocean. Go on a diving and then determine just what exactly a less than waters spots within Fossil Region have to give you.

Marine Agility & Thieving

A Agility you might face underneath the ocean with Fossil Region is definitely compared with a Agility tutorials determined all over other community.

Rather then remaining for a placed lessons, you may visit ver you wish. You’ll have access to practical experience while in the technique just like you approach your enterprise marine, making use of the diverse techniques widely available.

The experience won might be ambitious, nonetheless will likely not go above and beyond alternative already present exercising solutions. Having said that, you may receive the following practical experience when participating in alternative activities in the work surface.

Thieving runs hand-in-hand by using Agility when marine. Rather then over and over again thieving precisely the same NPC and also wait just like you could previously the finish, you’ll end up caught plus looting hold dear boxes quickly.

It is important to keep away from, and also use, a currents determined everywhere. Finding mixed up inside of a present-day is going to motivate you actually at a distance, and also on the way to, you want to often be. A currents can even induce hold dear boxes to be around an array of destinations : hence you’ll want to often be on your golf ball to prevent keep track of.

The experience amount made available from marine Thieving will not be such as the earlier top rated solutions. It can offer for an joining, pleasurable different which will helps you practice either Thieving plus Agility all together.

Seaweed Farming

The ocean floors adjacent a region is definitely beautifully suited for a farming with seaweed. In need of place 5 Farming, gigantic seaweed is often cultivated marine.

Gigantic Seaweed presents not one but two coke lung burning ash if used up.

Marine Offshore fishing

Theres couple various methods so that you can striper while in the marine vicinity: working with flow netting and also following all the way down a person’s food.

Flow netting is often put in place plus kept only so that you can pick up growing striper. Just like you could expect to have, hooking striper in such a design affords you either Seeker plus Offshore fishing practical experience.

Following a person’s food with a harpoon or perhaps trident necessitates you retain right up plus obliterate a person’s food traveling. A person’s Agility can be found in invaluable if following all the way down food, when you might have to move immediately. Techniques will obviously are available invaluable.

The experience fees probable by using marine offshore fishing are usually not such as the top part already present solutions. Having said that, people offer the opportunity to practice a further technique next to Offshore fishing: Seeker and also Agility.

Be aware of the marine vicinity built SURVIVE!

Mod To the west might be building high of a marine ecosystem survive the day after tomorrow to the RuneScape Twitch Siphon!

Definitely often be become a member of by way of Mods Maz plus Bad guy every day, who’ll often be going over an array of Fossil Region problems you have got.

You should definitely tune in the day after tomorrow during 1pm BST! A marine style and design steady flow might be moving forward in the construtor Q&A coming about during 5pm BST, providing you will see the community definitely turn on.

When continually, we could pretty involved to check on just what exactly it’s important to express in regards to this site. When you’ve got reviews, you should definitely tell us!

Runescape The April 2017 Ahead

4rsgold Runescape Gold Swap is Online now!

Dev Blog: Slayer & Dungeons

Dungeons! Dungeons everywhere!

… And some other stuff, too.

Diverse Dungeons

Part of the appeal the Slayer skill is the variety which it offers. You get to avoid the monotony of grinding in the same location, and you can explore the world as you slay.

Once upon a time, you’d find yourself in many different parts of Gielinor for each assignment. More recently, however, you are likely to end up in Nieve’s Stronghold Dungeon for most of your tasks.

We would like to bring back the variety and diversity of where you slay by moving some creatures out of Nieve’s dungeon, into a number of new or extended dungeons throughout Gielinor, which will also let us increase the number of spawns.

The Dungeons

Please note: the monsters in these new areas will replace those found in Nieve’s dungeon and will only be killable on task.

Nieve’s dungeon

If this update passes, Nieve’s dungeon will still have its place in Old School but will be redesigned to fit the number of creatures found there. The following creatures will spawn within Nieve’s dungeon:

Monster Current Spawns Post-Update Spawns

Monster Current Spawns Post-Update Spawns Bloodveld 9 12 Ankou 6 8 Waterfiend 12 15 Aberrant Spectre 12 13 Hellhound 8 13 Fire Giant 11 12 Cave Kraken 20 25

Black Dragons

The Black Dragons and Baby Black Dragons found within Nieve’s cave would be relocated to a new area within the Asgarnian Ice dungeon.

Heading west, away from the icey chambers to the east, the Asgarnian dungeon would be expanded to house a number of Black Dragons and baby Black Dragons.

The area containing Black Dragons and baby Black Dragons would be members only.

This area is easily accesible using the nearby fairy ring.

This dungeon would provide the following increase to monster spawns:

Monster Current Spawns New Area Spawns

Monster Current Spawns New Area Spawns Black Dragon 3 5 Baby Black Dragon 4 7

Chasm of Fire

The Chasm of Fire is a demon infested, three-tier dungeon found at the northern side of the Shayzien encampment. It contains Lesser Demons, Greater Demons and Black Demons.

There are two fairy rings very close to each other just west of the Sinclair Mansion. With the Chasm of Fire, we’d move the western one (DJR) onto Zeah, near the entrance of the dungeon.

When you enter the dungeon you’ll find yourself surrounded by Lesser Demons. Descend further and you’ll encounter Greater Demons, with Black Demons found at the lowest level of the dungeon.

The Chasm of Fire will increase the number of spawns for Greater Demons and Black Demons, with some brand new spawns for Lesser Demons:

Monster Current Spawns New Area Spawns

Monster Current Spawns New Area Spawns Lesser Demon 0 9 Greater Demon 8 17 Black Demon 12 16

Brimhaven Dungeon Expansion & Shortcut

The metal dragons from within Nieve’s dungeon would be relocated to an expanded area of the Brimhaven dungeon.

To accompany this change, we are also offering an additional entrance to the Brimhaven dungeon which will take you directly to the entrance of the existing metal dragon area.

This new expansion to the dungeon will increase the number of available metal dragons:

Monster Current Spawns New Area Spawns

Monster Current Spawns New Area Spawns Bronze Dragon 3 5 Iron Dragon 3 8 Steel Dragon 6 9

Slayer Tower Dungeon

As perhaps the most iconic Slayer location in Old School, we’d like to relocate a number of creatures from Nieve’s dungeon to the Slayer Tower.

Just as you enter the Slayer Tower, an entrance to the Slayer Tower dungeon would be found. This area would contain Bloodveld, Gargoyles, Nechryael and Abyssal Demon.

This new area would provide increased spawns for all of these monsters:

Monster Current Spawns New Area Spawns

Monster Current Spawns New Area Spawns Bloodveld 9 12 Gargoyle 7 12 Nechryael 8 12 Abyssal Demon 9 14

Kalphite Hive Relocated

The Kalphite area from Nieve’s cave would be relocated to the Kharidian desert. The entrance to the new Kalphite hive would be found just East of the Shantay Pass.

This places it close to a number of popular teleports, and just a short walk from the Shantay Pass bank chest.

The relocated Kalphite hive would increase the number of spawns for each type of Kalphite:

Monster Current Spawns New Area Spawns

Monster Current Spawns New Area Spawns Kalphite Worker 12 18 Kalphite Soldier 13 20 Kalphite Guardian 3 5

Smoke devils & Thermonuclear smoke devils

The Thermonuclear smoke devils and smoke devils found within Nieve’s dungeon would be relocated to a dungeon near Eagles’ Peak.

Underneath the pretty green landscape lies the remnants of an active volcano, where the creeping lava and smokey environment allows smoke devils to thrive.

This area is easily accessible via fairy rings, the Western banner teleport, Piscatoris teleport scrolls and the Tree Gnome Stronghold.

The number of spawns available within this dungeon would not change with this update.

The Questions

Question: Should certain monsters from Nieve’s cave be relocated to new and bigger dungeons around the world? This would increase the number of monsters available at any given time. You can see further

Runescape OldSchool The Poll System

The poll system is, and will always be, an integral part of Old School RuneScape. It has given you the power to truly decide the future of the game since the game has existed.

We’d like to get your thoughts on how we should improve the poll system to better represent everyone in Old School.

Respresenting everyone fairly

The key challenge we have experienced with the poll system is being able to provide updates for smaller sub-sections of the community.

With updates requiring over 75% approval in order to happen, updates targeting smaller communities can struggle to make it in game.

Two examples of this are Pure updates and Ironman updates. While many have passed, there are certainly examples of changes which are highly requested by these communities failing to make it into Old School.

We want to ensure that everyone is fairly represented by the poll system, allowing us to support every part of the community.

There have been many discussions in the past about how to achieve this.

The idea of limiting certain questions to players who interact with the content which is affected has come up many times. For example, only an Ironman would be able to vote on a poll question which exclusively impacts their game mode.

In order for an update to be polled to a specific part of the player base, it would need to truly be exclusively a change to only that community. If it provides an advantage over other players, or an advantage which may be used against other players, it would still require approval the entire community.

Another idea which is occasionally thrown around is reducing the level of support required for something to pass. 75% is a very high requirement, and if content is not targeted at a wide audience there is a good possibility it will not be achieved.

Lowering the pass rate on polls to 70% is something we could look at polling, much like we did in 2015.

But these are just a couple of the ideas we have seen come up over the past few years.

We want the solution we settle on to be one that the community is fully in support of, which is why we wanted the first step to be opening up a discussion.

Further changes to the poll system

There are also some more specific changes to both the poll system and what questions warrant a poll that we would like to discuss with you.

Allowing players to change their vote after they have voted is one possibility. This would help make sure that the final result of a poll represents the community’s most recent feelings on the content being offered.

We could also conceal poll results until the poll has ended. This may prevent players voting based on how close something is to passing, rather than on the merit of the content itself. However, this would not prevent third-party clients estimating poll results based on how their userbase votes.

It is also possible for us to make a slight change to what exactly warrants a poll. Currently, the only content changes which are not polled are those which are temporary and bugfixes.

We could extend this exception to usability tweaks and information displaying features if this is something the community is comfortable with. Buy and Sell Cheap RS3/07 Gold,accounts ‘’5% Off Now!

Runescape Memorial to Guthix

Memorial to Guthix is a Divination Distraction and Diversion that was released on 9 January 2017.

The tutorial can be started by talking to Orla Fairweather, found north-west of the Eagles’ Peak lodestone, in a small cathedral.

Upon completion of the tutorial, the player will be able to catch an unlimited amount of chronicle fragments.

While training Divination outside of Dungeoneering, memory strands can be collected and automatically stored in the currency pouch. These strands can be combined with engrams which can be found all around Gielinor to create echoes. Echoes can be placed in the temple to unlock beneficial buffs, gain Divination experience, and reveal lore about Guthix’ life on Gielinor. 80 memory strands are given once for free during the tutorial.

Completing the first set of echoes once requires 2,280 memory strands and variety of energies as shown in the table below. After each prestige the amount of both strands and energies required for each engram is increased by 40%.

Completing the set of echoes once is a requirement for the completionist cape and the master quest cape. Unlocking the ability to activate four buffs at once is a requirement for the trimmed completionist cape.

After obtaining level 99 in Divination, Orla will reward the player with 2,000 memory strands, but only once. After obtaining a virtual level 120 in Divination, Orla will reward an additional 1,000 memory strands, thus making it a total of 3,000 memory strands if claimed at once. Upon obtaining 200,000,000 Divination experience, Orla will once again reward an additional 1,000 memory shards, thus making it a total of 4,000 memory strands if claimed at once. You may claim this reward at any time.

Benefits and rewards

Upon adding echoes players gain some Divination experience and unlock one of twelve buffs. Initially they’re able to activate one and change it once weekly, upon adding an echo for the first time or upon rising up in prestige. After adding all echoes players can reset their progress, rise up in prestige and start over. By doing this, they can activate progressively more buffs, up to a maximum of four. All the buffs remain unlocked even after the player has reset their progress, any buffs active at the time of prestige will remain active. All engrams must be re-obtained their hiding places, they are not returned to your inventory or bank.

Harmony of Naragun: Guthixian butterflies will spawn instead of chronicles. (This does not affect elder chronicles).

Time-worn Memories: The experience converting memories inside Daemonheim is quadrupled.

Decree of Mortality: Checking Hunting traps has a chance to yield Memory Shards. Memory shards can be transmuted into Divine energy products.

Guardian of Life: Planting seeds has a chance to yield Memory Shards. Memory shards can be transmuted into Divine energy products.

Ethereal Connection: The duration of Divination springs is increased.

Shared Knowledge: Divine locations will grant you 125% experience but yield no items.

Abyssal Transit: Chronicles can now be offered your inventory.

Wisp Herder: Converting memories has a small chance to spawn an additional wisp.

Sempiternal Souvenirs: Pickpocketing now has a chance to yield Memory Shards. Memory shards can be transmuted into Divine energy products.

Fairy Fire: Fire spirits firemaking are upgraded to divine fire spirits, granting Divination experience, divine energy, and divine energy products.

Argento’s Kindness: Divine eggs may appear instead of bird’s nests while woodcutting, granting Divination experience, divine energy, and divine energy products.

Stored Power: The benefits fully completing a Guthixian Cache will be bottled for later use.

Each prestige boosts the rate at which players can acquire memory strands as well as unlocks increasingly ornate butterfly wing overrides. The boost to strands caps at five prestige cycles, as only the first three unlock wing overrides.

After the first prestige, players may redeem extra memory strands to Orla Fairweather in batches of 1,000 for the Divination experience equivalent to a medium experience lamp. Buy and Sell Cheap RS3/07 Gold,accounts ‘’5% Off Now!

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RS Tuska World Events Here

Finally, Runescape Tuska is here and Gielinor must unite or be devoured as have so many world s before. Are you ready for the event? Fight hard to put your faction at the forefront of the battle, and claim rewards.

How to start? To get to Tuska, simply access the new lodestone teleport that takes you straight onto her back. Once you’re there, speak to a representative of the four factions present, Armadyl, Saradomin, Zamorak and the Godless, and pledge yourself to one of these.

The event plays out hourly, as a twenty-minute D&D for 1-10 players. You can start in any of three ways. First, use the Grouping System to make a team of people you know, then talk to Wizard Chambers on Tuska’s back. Second, to queue for a random group, click on the edge of the island closest to Tuska’s back. Third, to play solo, start a group of one through the Grouping System, and speak to Chambers.

As the event plays out, you will jump between four islands, orbiting fragments of worlds that Tuska has destroyed.

On each, you’ll skill or fight to gather divine energy, click the information icon on the interface at the top of the screen if you need to know what to do. Doing so will charge your god spear, and earn you reward points to spend.

You wil visit the islands in random order, and spend 5 minutes on each. Over the course of the islands, you’ll need to charge up your god spear by at least 10% to reach Tuska’s head, where you’ll strike her a blow, earning victory points for your faction.

Points earned during the Tuska event can be spent by talking to the faction representatives and opening the reward shop, including World Eater armour, Tuska’s Wrath, Cosmetic Overrides, Previous World Event armour and abilities and XP lamps.

Fight for your faction’s glory, and win your rewards. Have fun in Runescape.

Runescape Quest Betweek A Rock

Hidden removed from the alarming trolls and therefore the roaming Fremennik, the dwarves cut into deep at a lower place the mountains in look for the ore they have to support their home of Keldagrim. One dwarf particularly, however, has for years been making Runescape gold an attempt to crack open a rock that looks to be ladder-proof to any material that he is tried on that.

Convinced that determination the riddle of the rock can lead him to impossible wealth, he has spent the latter a part of his life on simply this lump of stone. facilitate him out, however beware you do not find yourself in a very tight spot!

to succeed in the South Keldagrim Mine, head towards Rellekka’s northeastern coast. simply south of the of the coast, you’ll notice the doorway to a tunnel flanked by 2 giant statues. Enter the tunnel then bear another entrance flanked by 2 giant statues to succeed in atiny low dock. discuss with the Dwarven waterman to require you across).

Once on the opposite aspect, head east across a bridge then north to a different bridge. Walk across the second bridge and discuss with Dondakan the Dwarf close to his cannon. raise him why he’s firing a cannon at a wall and conform to facilitate him establish what’s within the rock.

Head back to the Dwarven waterman and travel the stream. Now, raise to the Dwarven worker to require you to Keldagrim.

Once there, cross the bridge to the western a part of Keldagrim and discuss with the professional person, within the building next of the bridge, concerning impenetrable rocks. He can direct you to the Dwarf Engineer at Wemund’s Wrench Warehouse (Within the palace walls close to the anvil icon on your minimap).

Enter the temple, the massive building within the center of town, and discuss with the Dwarf Engineer at Wemund’s Wrench Warehouse. He can tell you that the sole one that is aware of additional concerning the impenetrable rocks is Rolad, a renowed scholar. He can then tell you that Rolad is presently payment his time with the Black Guards at the Ice Mountain.

Travel to the dwarven base on the foot of the Ice Mountain, north of Falador, and discuss with Rolad within the jap building. He can tell you to appear for 3 book pages, containing the information concerning impenetrable rocks, within the Dwarven Mines below. Once you’ve got noninheritable  all of the Pages, hand them over to Rolad. He can place the Dwarven cognitive content back along and provides it to you. Rolad can then raise that you simply come back it to him when you’ve got scan it. Reply with either “Of course” or “Of course (lie)” and skim the book to seek out out additional concerning the search.

Head back to Dondakan the Dwarf and inform him of what you’ve got scan. He can raise you to seek out a tough material which might break through the rock. Show him a Gold bar and he can raise you to smith it into a Golden missile. Stop by a chamber and use a Gold bar on that, while having associate degree munition mould in your inventory, to supply a Cannon ball.

Hand the Cannon floor to Dondakan the Dwarf and he can fireplace it towards the rock. The ball are going to be absorbed by the rock and Dondakan can wish to fireplace you at it too. consider him and he can tell you that to try to to therefore he must modify the cannon. Dondakan can request that you simply recover all of the various schematics for the multicannon modifications which you create a Gold helmet. Right before the spoken communication ends, Dondakan the Dwarf can provide you with the primary Schematic.

Head to the Wemund’s Wrench Warehouse in Keldagrim and discuss with the Dwarf Engineer to get the second Schematic. whereas you are here, use three Gold bars on the near  anvil to form a Gold helmet.

To obtain the third Schematic, head over to the public house below the wolf Mountain and discuss with Khorvak, a dwarven engineer. He can provides it to you in exchange for a Dwarven stout. whether or not you conform to offer him one or not, you’ll still receive the third Schematic. scan the Dwarven cognitive content once more and you’ll be offer to choice to tear out the last Schematic.

Once you recovered all of the schematics, you want to assemble them. A window can pop within which you want to most and rotate the piece into the proper position.

Now, withdraw a edge tool and prepare yourself for the battle with level 50-56 enemy. Once ready, placed on the Gold helmet and head back Dondakan the Dwarf. offer him the assembled Schematic and you’ll be shot into the rock.

Once within the rock, head to the middle of the rock whereas mining as several Gold ores as you’ll be able to on the method. a minimum of six ores ar required to fight the Arzinian Avatar (level 50-56). The additional ores you mine, the lower the extent of the avatar. At 15 ores, it’ll be at its weakest type (level 50). after you have strip-mined enough Gold ores, jump through the primary set flames to succeed in to the middle wherever you’ll notice some additional flames. discuss with these flames and therefore the Arzinian Avatar can attack you. The Avatar can use the attack methodology that you’re weakest against.

Once the Arzinian Avatar has been defeated, you’ll be Cheap Runescape gold teleported out of the rock. discuss with Dondakan the Dwarf to say your reward. Congratulations! Quest Complete!

Runescape Regicide Mission Starts

Ongoing the plague city series, the Regicide mission goes past the ‘Well of Voyage’ to a different realm. King Lathas will employ you once more, this time around for that harsh task of deposing his brother. After you have travelled towards the realm you’ll find yourself  RS Gold encircled by new and strange plants, creatures or even a new race. Then, you will find that everything isn’t as peaceful because it first seems.

Once you have completed the Subterranean Pass, a squire will at random appear before you. He provides you with a note, see clearly. It informs you to visit King Lathas.

King Lathas states the magicians have finished making the portal which you’re to undergo and talk to the Elven King.

Feel the subterranean pass (see subterranean pass mission) but this time around you are able to skip the wrecking from the very part, the killing from the unicorn and also the killing from the paladins. *note* don’t speak with the paladins, they feel that you’re Iban’s follower and can attack you should you engage them in conversation.

Visit the road to Iban’s chamber (no you do not need the toy) and walk inside the doorway. You are able to talk to folks there or simply go straight lower the magical well. You are able to recharge your prayer points in the altar, otherwise continue from the cave.

Thanks for visiting the land from the Elves! The moment you arrive you’ll be faced with a guy named Idris, however, many elves named Morvran and Essyllt will kill him and let you know to visit The almighty Iowerth’s camping within the Northwest corner from the forest.

Trip wires: They are very difficult to see. Should you walk-through them you’re going to get shot by poisoned arrows. The arrows deal 5 damage each and poison you for a price of two hewlett packard per time. To effectively bypass the trap discover the wire and click on “Step over”. It ought to be among two rocks close together, which are true crossbows that shoot you. This involves agility and it is easy to be unsuccessful.

Leaf traps: These tricky things appear as trees in the top leavingOrshrubbery in the side. Should you walk more than one then you’ll get hit 15 then drop into an awful pit. To bypass this trap, just think it is and click on “Jump leaves” and you’ll get and try past them. For those who have trouble, try clicking “Jump leaves” quietly that you’re nearest to. That as well, requires agility.

Stick Traps: They’ll hit you for 8 damage if you can’t mix them, right click and say pass to manuever them over.

In the area where Idris was wiped out, stick to the path leading southwest into forest past a leaf along with a stick trap. If you have managed to get past both of these traps, go ahead and take north path resulting in the Elf Camping within the northwest area of the forest. Hop over the leaf trap and mix the log good balance to connect to the camping. There, talk to The almighty Iorwerth and that he will give you his full support to eliminate Tyras. However, since his troops are presently occupied he will explain to look for certainly one of his Trackers. Before departing the camping, get a clear pot in the ground.

Lose their freshness beyond the leaf trap again and going south. Speak with the tracker, he does not trust you. Return to Iorwerth and obtain a pendant after which return to the tracker and show the pendant.

The tracker informs you to definitely search free airline side of camping for any trace of Tyras’s males. Go straight west in the tracker and you ought to see 4 black foot prints around the grass. Take a look at them then go back to the tracker. You aren’t permitted to enter the encompassing “Dense forest” before you discover the foot prints and go back to the tracker.

Fight TIME! When you go west 3 occasions in to the dense forest you’ll be assaulted with a lvl 110 Tyras Guard. When the guard is slain carry on on, others won’t attack you. Around the north side from the clearing there’s a little path, beware of these two almost invisible black line traps on either path. Hop over the road trap or you will be poisoned and hurt 10 damage.

Get into Tyras’s camping by studying the dense forest. Within the camping speak with General Hining. You may also make use of the shop to purchase food, or any (however the dragon) halberds. Before departing the camping, get one barrel (multiple suggested) in the ground because you will require it afterwards.

Return to the tracker then to The almighty Iorwerth. He provides you with a magazine about explosives known as The Large Book of Bangs. You will find several products you need to result in the explosive. Get the Empty pot within the tents while you are here.

Sulfur Get some Sulphur in the fringe of the swamp and employ with Pestle and mortar to obtain a powder. Fill your barrels with tar in the swamp while you are here to obtain a Barrel of coal-tar.

Quicklime Mine limestone within the starts East from the South gate from the Elf City Prifddinas. Prifddinas is North from the stick trap that acquired you accessibility tracker and camping. Go north from it rather than going past you and it may come towards the Elf City after crossing an enormous stone bridge. (There’s an east gate towards the city but it’s not utilized in the mission and should not be joined.)

In route east towards the mining area there must be a Leaf trap you need to hop over and a few Level 88 Dire Baby wolves you need to run past. Should you go beyond the Dire Baby wolves and can’t discover the limestone quarry, you’ve gone too much north. Within this situation, mind to the Dire Baby wolves after which mind east and there is a limestone quarry.

Make use of the Limestone around the small furnace within the Tyras Camping (you might take 8 damage!) to create Quicklime. While you’ve got a Pot inside your inventory make use of the Quicklime with Pestle and mortar to create a powder. (Pot are available in the Elf camping, it spawns within the tents.)*

Teleport to Falador and set the barrel and a few Coal inside your inventory (10-20 pieces for the way you can distill). Visit the Rimmington Chemist which was within the Biohazard mission are available in a structure south-west of the home portal. Distill the coal tar by putting the Coal tar within the distiller then adding Coal (see instructions below). You would like your warmth at a negative balance/eco-friendly areas and pressure within the eco-friendly area. After you have filled the eco-friendly ‘distilled’ bar then exit it then you’ll have naphtha.

First, Make use of the tar-filled barrel using the distiller. Then click on the right side from the valve right two times, therefore the tar ought to be flowing at maximum. You need to begin to see the ‘pressure’ indicator around the left increase. Once the indicator reaches the eco-friendly region, click on the right side from the valve around the left to allow out pressure. This will stall the indicator around the left. You can now start adding coal. This will heighten the indicator around the right. Whether it’s underneath the eco-friendly region, increase the coal. Whether it’s above, don’t add add coal until it will get lower. The bar at the base will begin turning eco-friendly, when it is full you are able to stop adding coal and shut your window on top right to obtain your distilled tar.

Are now using the Pot of quicklime and also the Ground sulphur using the Barrel of naphtha to create a Barrel explosive device (unfused). Attach the Strip of fabric towards the Barrel explosive device (unfused) to obtain the Barrel explosive device (fused).

Note: Without having a Strip of fabric, you may make one by utilizing 4 Balls of made of woll on the loom – that exist just west from the Falador cabbage patch inside the farmhouse.

Products needed: Bow, Arrows, Spade, Rope, Axe, Plank, and Tinderbox (could be bought from Tyras Camping General Store)

Go towards the Elven Kingdom with the Subterranean Pass and kill a rabbit to obtain raw rabbit meat then prepare it. Mind back with the Isafdar forest for RS 3 gold the catapult, just north from the Tyras Camping, and provide the Cooked rabbit towards the Tyras guard. As they is distracted, make use of the Barrel explosive device (fused) around the catapult along with a cut scene will occur.

Go back to the The almighty and simply tell him this news. He provides you with a note. You can now teleport to Ardougne after which provide the message towards the King.